preloader
Scroll to top

How we speak

DESIGN DICTIONARY

Understand our design language and tools

This dictionary of design terms will help you understand a broad range of essential terms you’ll hear in design development. You don’t have to understand everything – we are here to guide you – but in the same way it is great to understand everything that comes in the future.

Design Dictionary - NURBS
Design Dictionary - Manufacturing optimalisation
Design Dictionary - Polygonal Modeling
Design Dictionary - Concept design

#

3D Print

3D printing is the process of making a physical object from a three-dimensional digital model, primarily by laying down many thin layers of a material in succession.

 

It is a technique we use for fast and cost-effecting prototyping, testing or creating scale models. Mo (On picture 1:50 scale model of Balaton boat)

B

BODY FRAME

Superstructure and Chassis

A Body Frame / Superstructure / Chassis is the physical frame or structure of an automobile, train, boat, an plane or other multi-component device. This frame is designed by engineering team (from client or by a third party).

C

CAD / CAE / CAS

Computer-Aided Design – is the use of software for two-dimensional drawins (2D) but mostly for three-dimensional (3D) models. See following terms – nurbs modelling and polygonal modelling. CAE (Computer-aided engineering) are tools used to analyze the robustness and performance of components and assemblies. CAS (Computer-aided styling) represents a 3D model of the external styling surfaces that the end user can see and touch.

CMF

Colors Materials Finish Design

Colours Materials Finish Design – it is a design discipline where we select what the final surface of the product should look like.

Concept design

Concept design or Concept stage / Phase is eairly stage of the design process, which aiming to creating key-visual elements without the goal of creating documentation and materials for mass production.

Cost Optimization

Cost Optimalization is process during whole design development with aming to reduce development and manufacturing cost by selection of materials, selection of technology, reducing number of molds or limiting the number of suppliers needed.

D

Design concepts of access areas

And maintenance areas

Many of the products we design need access to hidden technical parts in order to function properly, for example for maintenance or repair purposes. Such service openings also need a creative approach from the designer and can be designed in accordance with the product’s design language, whereby, in addition to styling, great focus is placed on the ergonomics and functionality.

Design Language

Design language in term of design process is creating unique and reconizable visual styling for the product, which can and should be applied to the entire range of products of one brand. This makes the product recognizable in the market and identifiable from the competition.

Draft Angle

Draft angle is the angle of the side wall of each part designed to aid the removal of a part from mold. It is necessary to prepare 3D models of parts and moulds at the set draft angle. Each technology and supplier requires different draft angles. In general, draft angles from 1° – 5° are used. The most common technology requiring draft angle settings are injection moulding, thermoform vacuuming, and all types of molds for composites.

Positive draft angle
Negative draft angle

H

Hard Model

Scale model

Hard model is a scale model of the final design, which is made for the purpose of presentation and final validation of the design. It is produced by more advanced and precise methods to accurately represent the final product. These models are made of more durable materials such as plastic, wood, fiberglass or metal and usually have a surface treatment in the form of a polished lacquer or such material to match the real product.

L

Livery design

Livery design in terms of industrial and automotive design is mostly the design of the final outer surface of vehicle. It is most often done by wrapping vehicles with foil and other printed or non-printed stickers. It is a cost-effective way how to design various designs and strong identities of one vehicle. Livery design is usually used for racing cars or company-branded cars.

M

Mood Board

Moodboards are collages consisting of various objects that together form the visual style of the future design. Moodboards contain, for example, a colour scale, different textures, surfaces, inspiration sources and are wrapped together in a clear and unified format that is usually used as a stepping stone when building a design for a new product. Moodboard considers the client’s preferences and specifications but leaves a lot of freedom for the designer’s implementation.

N

Nurbs

Non-uniform rational basis spline (NURBS) is the most common type of 3D modelling based on very exact curves and surfaces. This type of 3D modelling is perfect for manufacturing purposes thanks to the very precise outcomes. But this technique is more time-consuming in comparison with polygonal 3D modeling. This is the reason why we are using this technique for 2nd stage of the design process. The mostly used file formats are .STEP and .IGS

O

OEM

Original equipment manufacturer (OEM) is an organization that makes devices from component parts bought from other organizations. We used this type of equipment for design projects, where is a high demand for a cost-effective solution. A great example of OEM parts is headlights for new vehicles. Instead of the very expensive development of new headlights, it is possible to use a standardized and already certified product from the OEM manufacturer.

P

Polygonal 3D model

A polygonal model is a type of 3D model great for the concept non-manufacturing stage of the design process. Compared to the Nurbs 3D model, the polygonal 3D model is a great way to convert ideas from paper to a 3D model as quickly as possible. Changes to the 3D model are less time-consuming. The 3D model can be used for the first initiation discussion with the engineering team to validate the design with technical parts, such as the frame / Superstructure / Chassis. The most used file formats are .OBJ or .FBX, after conversion, it could be non-manufacturing .STEP and .IGS file formats.

Press sketch

A press sketch is a final drawing of a product created primarily for marketing purposes to support a demonstration of the creative process of the product. Press sketch shows mostly the final product but in an artistic style of development sketch and is a kind of icing on the cake of every presentation materials. It also demonstrates the skill of the design studio.

Production surface

Surfaces in production quality are surfaces in their final stages for manufacturing purposes. After iterations in 3D polygonal modeling we Finish surfaces of all parts in Nurbs modeling with all manufacturing / suppliers technology requests (for example draft angles).

Proportion

Proportion is one of the fundamental elements of design. It refers to the relative size of the components of which an object is composed and their interplay and balance. The disproportion between the design elements can negatively affect the appearance but also the functioning of the product, so we devote a lot of effort to the correct proportions.

Prototyping

Prototyping is an experimental process where a virtual idea is brought into tangible form of a physical model. Such a prototype can help to refine or validate a design concept in a real space and time. With the arrival of 3D printing, prototyping is simpler and faster than ever before and allows designers to create a large number of prototypes in a short time.

R

Revision / Iteration

Revision / Iteration is the repetition of a process in order to change design / technology / materials or any other updates during the design process. It could be requested from the client, supplier or any other unexpected element in the development process.

Rendering

Rendering is the process of generating an image from an empty 3D model using a graphics engine that adds scene, lighting, environments, materials, colors, shading, textures, and many other elements to the model that bring the resulting image closer to reality.

Research

Systematic research and study of materials and sources is an important part of the whole process of creating a new design. Research helps us to use the latest technologies and production materials, helps designers to follow and develop trends and avoid unwanted copying of existing designs. We use a lot of web tools to create a research, as well as catalogues, samplers, exhibitions, etc.

S

Scale models

A scale model is a miniaturized physical representation of a virtual model that can be produced using a variety of techniques such as 3D printing, CNC milling or mould casting. Uses vary from simple models to control proportions and ergonomics to painted exhibition models with a high level of detail. The scale and range of materials used also varies.

Scope of work

The scope of work is a summary of all items, milestones, schedules, and outputs that each design contract contains and that must be created and completed in order for the final product to be successfully completed and delivered to the client.

Soft-Model

Type of scale model

A soft model is a form of a conceptual scale model of a product that is made from low-cost and more easily machined materials (e.g. polystyrene). This type of model is not used for final presentation, but for verification and validation of the design or ergonomics in space. It is possible to produce a large number of these models in a relatively short time to test different iterations and design variations.

Sustainability

Sustainable design seeks to reduce negative impacts on the environment. The basic objectives of sustainability are to reduce consumption of non-renewable resources, minimize waste, and create products that can help to keep healthy living environments.

V

Visualisation

The visualization is the result of rendering and post-processing that turns a simple 3D model into a photorealistic image in hi resolution. It is an important part of the design process and shows us exactly what the product will actually look like before it is actually physically produced. Visualization techniques have reached a level where it is often impossible to recognize a computer-generated image from reality.

/Email Us

Get in touch with us to see how we can help you with your project

Let’s make something outstanding together